Too much blurry
Haunted PS1 Madvent Calendar 2020
A downloadable game for Windows
Looking for shelter from the harsh Winter weather, you approach the abandoned cabin out in the woods. As you reach for the doorknob, a gust of icy wind throws the door open, pushing you in. The fireplace lights ablaze and you close the door behind you. In the center of the room, you see it...that festive amalgam of 24 doors: The Madvent Calendar. Each door will lead you to a different strange world of horror and delight, but may only be opened if that day has arrived!
The Madvent Calendar is a collaboration from many developers in The Haunted PS1 Community. A total of 24 haunted scenes or games unlocked each day thru December 24th! We hope you have a safe and happy holiday season!
"Sounds brilliant, and dare I say, more appealing than Christmas itself." - PCGamer
"...a delicious selection of 24 bloody treats unlocked over the 24 days running up to Christmas." - Rock Paper Shotgun
"...it's just weird enough to become a Christmas tradition." - CBR
The game launcher was created by colter. This project was organized by z_bill. Countless game, art, and music contributions by the varying and talented members of The Haunted PS1 Community! (play the game for the full credits!)
|Authors||The Haunted PS1, BanzaiBonsai, pastasfuture, Modus Interactive, USERLANDS, VladimereLhore, PixelDough, shane yach, Jeed, Negative Entities, papercookies, Neurobew, OKSoft, 靄 Moya Horror, colter, Autumn Rain|
|Tags||Atmospheric, Christmas, Horror, Low-poly, PSX, Retro, Walking simulator|
|Average session||A few minutes|
- Madvent 2020: Definitive EditionDec 22, 2020
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why is says this ( Forbidden)
Made a video
The Madvent Calendar has come and gone, and I think it’s a brilliant idea that should make a return every year. I’m a big fan of the idea of keeping titles locked until their day arrives. It was also a lot of fun seeing developer talents come together and experience their unique visions through their eyes.
That said, as much as I love the idea, I wish more of the entries contained more substance. There were a few real standouts; excellent ideas and execution that stand well on their own. But there were also entries included in this collection that appeared to be very low-effort. At times the experience was over before I realized what I was playing.
Overall, I think everyone did a magnificent job in bringing this project together. I hope to see it again next year. And, as always, thank you for allowing us to experience your creations.
While there are some cool titles in this collection, I’d do it all over just to play Formation again for the first time. I think Formation is a sterling example of a game that offers plenty of spook, exploration, mystery and suspense-building through storytelling. Fantastic!
Streamed the last few days and it was a good mix of weird and spook adventure. No clue how to beat Slumber though.Overall, this was a great collab with a lot of quality works in it, and I hope the devs involved feel good about what they've done. Also, I liked the surprise ending/credits.
day 22 is absolutely gorgeous. creepy story, not too long, ton too cryptic, perfect !
day 23 is a beautiful voidscape to wander
24 : still haven't beaten it ! :D
This made my Christmas. Thank you for the wonderful calendar!
P.S.: Not having controller support for Day 22 is disappointing, since it feels like a Nintendo 64 game. Perhaps you can implement it for those who haven't played yet (I would definitely play it again)!
Thanks so much for the community. Can't wait to play more of these types of games in the future!
Here's a full playlist of all playthroughs + bonus videos and a Day 25 Recap video. Thanks for the hours of fun!
Finally able to hop on and give these games a go, will probably stream the rest though!
Played some more of these weird and wonderful games. I love how absolutely crazy some of these can get.
Finally Got around to playing this, much wow with the PSX and art gallery style game play. I'll eventually finish this game, one day, but here is the games I have played thus far
I didn't make it to the end in time for Christmas, but I still had fun with the ones I did today. Much 90s nostalgia.I will likely finish the rest in a stream on Sunday.
Recap/Replay of some of the games I struggled with or stuff I missed! Enjoy and Merry Christmas! 🎄
I believe in Him
Final Day (24) Finished. The game as all has closed in a already waited way: A returning to home, to family. Haunted PS1 Guys, this is one more amazing project that you've made here. Congrats! We eagerly hope for the next big anthology. Thank you guys for make a good work, and Happy Holidays to you all.
Thank you to all the devs and the whole Haunted PSX community for all the love they put into their work. Merry Christmas" - MHG
All 24 days with individual videos (No Commentary) Full Playthrough -Madvent Playlist
OKAY ALL DONE!!!!
DAY 16 - 24 starts @ 1:49:28
Madvent Calendar Ending @ 3:23:26
Absolutely splendid, I hope y'all continue this for next year.
What a ghoulish gift for the Holidays from my new favourite group! Merry Christmas!
I really enjoyed playing all 24 of these super spooky games. Thank you to everyone involved!
The final 4 games! We made it...but at what cost?
this Collection of games is so rad, I dont put them all in the video because then I'd just have an hour long video but i highly recommend this to anyone that has a pc to play this!
nearing the end! here's days 19-21, and y'all... they're all amazing... but Day 21, Formation, can GET IT. SO GOOD!!
Day 23 FInished. Weird, very Weird...
‘Down in the Dungeon’ is the real deal! Takes me back to my childhood of when fun places that we make our forts can turn against us. Where watching a horror movie over the weekend makes the imagination run wild.
It's a funny idea. I have tried only a game number 22 and it was cool.
Day 22 Finished. Okay, This game right here is a definitive proof that we need a Haunted Jam only for N64 styled games. It's like a corrupted version of Zelda: you know that aesthetic and style are there, but with a twisted horror flavor. A good candidate to being a full game, depending of the creator, of course.
D'ya miss me?
I participated in the Godot Wild Jam (my submission is here if you'd like to see it https://bakedorange.itch.io/chuckn-chicken)
Doing that and along with my job, haven't had time to play. But now I am free, so here we go! This post is gonna do 14 - 18, and I'll follow up with 19 - 22
I liked this one and Down in the Dungeon for it's nostalgic, being a kid in the 90s and exploring a room vibe. I always enjoy seeing what characters, or what developers, want to say about interactable things in a room. When I design descriptions for objects, its always fun creating those, and I have just as much fun reading what has been created.
Not too sure what the point of the Future Reality is, but it's a cool little sequence nonetheless.
Something definitely felt off with that whatever friend we are visiting isn't here right now, and that the clock was stuck at 6am.
The ending part was really weird. At first I thought we were nuked, (he said something about some event being nuked after it was over). But then it was super glitchy. It was frigthening but I don't know what to think of it. I enjoyed the exploring part a lot more.
Two gripes I have. One, and this is just a glitch, was that on my first time playing, something got messed up and wherever the interact cursor was NOT at the center of the screen, but the indicator still was. The cursor was way off to the right, so I'd look at the skateboard, only to have the character say "Oh look, my skully head" or whatever.
Two: You really should be able to skip dialog. And the dialog shouldn't be up there for that long anyways, that's way too much time to read it.
This game creeped me out! This dark, spooky snowy village with no one in it besides this blue flame person, who keeps switching languages, I liked it! I wish that the paths I couldn't go down were actually blocked off, rather than just an invisible wall.
The part that got me the most, was when I first grabbed the blue fire, I noticed the snow man, and I thought "I didn't see that before? I probably just missed it", and I went on my merry way to turn in the blue fire. While watching the new dialog, my camera turns around to the snowman who has suddenly appeared behind me, and all is silent, and the graphics glitch out and I die. That terrified me! And once I noticed that he only moves when you aren't looking, finding the pieces while trying to not break line of sight was terrifying!!!
I liked the jolly ending at the end too. Merry Christmas!
Down in the Dungeon
As I said before, I really like the exploring a glimpse of an old, nostalgic era a lot, and I always like seeing what characters or developers have to say about things.
I resonated with this one a lot more, because I find old technology fascinating and loved seeing stuff about the RCA controller and the Beta vs VHS. This one made me feel more like a kid because it reminded me of my own childhood.
As a kid I didn't really go over to friends house (I do now, not lonely anymore lol), and I didn't play the PS1 or skate, so I didn't connect with any of that imagery. But I did spend a lot of time with my parents, and watch things on the VCR and play on my old computer (Age of Empires 2 all day long bb). And those drawers just full of wires and cables for the computer, and my dad being a nerd. I just got so nostalgic, which is what I thought helped with the haunting aspect at the end.
I really liked the ending, because instead of there being a real "horror" that comes to get me, its like the fear is just a kids mind being over imaginative, and me expecting to get scared, was nervous in anticipation when the door opened. And then it was just the dog! Awww, and the crawlspace opens, but I see there's nothing in there. I really liked this entry.
The People's Tree
This was so sweet and nice. It felt like a midway celebration for all the hardwork the devs had put in, and it filled me warm fuzzy feelings seeing all the Merry Christmases from people so far away. I left a message thanking you all for giving me a wonderful experience. Merry Christmas, and thank you for making The People's Tree
Far From Home
I enjoyed this melancholic and slow horror piece. First of all, the environment we are exploring is extremely harsh and brutalist, it makes me wonder where we even are? It's like we are exploring between the walls of a building, but it's so huge. Are we tiny people? Or have we found something huge?
I didn't mind the slow movement, it really added to the sense of how far this guy had to travel, without getting tedious and making it too difficult for the player. Like I could imagine having to climb and maneuver my way around this architecture.
The logs slowly built up my hope that whoever this guy was made it out alive, and I think it's really clever that you don't see the dead body right away. The opening looks like a sky with a rope, so I thought they got out! But no wait...that's just snow, and then you look down and oh...there goes all my hope.
I liked this one, I am enjoying the slow and retrospective pieces in here.
I really want to see full “The snow of Basidia” game.
could not agree more with what you said.
Indeed. Not only a full version, but also a Haunted Jam only with N64 styled games.
Almost to the end and I have to say that this collection is probably driving me to insanity but I'm loving every minute of it!
I really enjoyed this! Such a fun concept combining horror games and also the Christmas advent calendar tradition. Looking forward to playing the others! <3
Day 21 Finished. Now, this is a PS1-style game in every aspect of the word. Short but Amazing!
Formation was very cool. Nice atmosphere. I ended up pushing the statue into the river wishing it would do something but nope. :( It also took me a minute to realize the key unlocked the chest at the beginning, woops!
somehow y'all found my high school bedroom and made a horror game out of it. lots of existential dread in days 13-15! and it's FREE?!
A few more days in and things are getting really weird...Even seeing some dev work I recognize.
Day 20 Finished. I liked playing this game. It has a kind of Silent hill vibe, as you transit into dimensions. Awesome.
Day 19 Finished. Weird, but interesting in same way. It seems that Death and Dream intertwin in one event. Intriguing, very intriguing indeed.